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Stage street fighter iv mugen 1.1
Stage street fighter iv mugen 1.1











stage street fighter iv mugen 1.1 stage street fighter iv mugen 1.1

If you would like an example of the error in a publicly available stage where the bug was first discovered, please use the stage at the link below which also uses a fully animated parallax floor via type=anim/actionno as opposed to type=normal/spriteno=Īlternatively any senior skilled coder could recreate the issue in any of the above mentioned stages by swapping type=normal with type=anim and creating an actionno with. Setting zoom to true/false yields the same results. Zoom was never a factor in the issue appearing/not appearing. Dall vs Naruto) or Ryu vs Scorpion ( Mortal Kombat vs Street Fighter ) etc. Scorning the ghosts, he proclaims that while he is still alive, he will not succumb to the likes of them. These examples are all using "type = normal" parameter and not "type = anim" parameter. This way, youll be able to create a MUGEN 1.1 game with your favorite anime. Super Street Fighter IV Gen is haunted by nightmares where he is surrounded on all sides by the ghosts of those he has killed in the past when he was still an assassin. Try turning Ikemen Go Zoom OFF in the config.json So this is the reason providing links is very important. Street Fighter IV training stage Also, IET Arcade is using parallax in his stages for his commercial game. This is Doom Stage working on Ikemen Go, using parallax.













Stage street fighter iv mugen 1.1